THE PLAYBOOK · JINHUIBLIND
How to play Kakuro
Start Kakuro by looking at the playing area and its controls. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Choose a clear next step rather than rushing through the instructions. Compare the starting position with the example in the Guide. Use the example below to understand a decision.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Notice the feedback
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Use the example to check your reasoning.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. The feedback beside the game helps you follow the round. The example below illustrates a decision.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Use one clear input at a time.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Check the rule before repeating the action. After a move, check what changed. Decide which rule explains the new state before acting again.
Common questions
For a quick reminder, what is the goal of Kakuro?
Keep this in mind: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
When I return, how do I control Kakuro?
Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
What example helps explain Kakuro?
Here is the relevant explanation: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
When I return, what should I watch out for in Kakuro?
For clarity: Repeated digits in a run are forbidden even when the sum matches.
While reading the Guide, what format does Kakuro offer?
Keep this in mind: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
As a new player, which play mode does Kakuro use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.